Koros

Koros are a proud species with primate origins. For most of their history they were a tribal race, never forming a central government that would represent them. They would eventually come to live within the center of the galaxy and play a major role in history.

Biology 

Koros are on average 60 feet tall with lean yet strong build, natural warriors. They luive for about 100,000 years, making them one of the most long lived species within the Milshanka Galaxy. This build and their massive size gives them an average weight of 5500 pounds, or 2.75 tons. Males tend to be a bit taller and heavier on average, as they are naturally meant to be the hunters or fighters. They are also quicker on their feet, stronger, and toguher than the average female Koros. Female Koros have a disease, given to them by the Serenti, which affects their reproduction cycles. On average the female Koros can give birth once every 100 years, though once they given brith for the third time the disease kicks in and destroys and reproductive organs.

Culture 

The Koros have unique culture compared to any of the other cultures in the Milshanka Galaxy, unique in the fact that it is centralized around the females of their species. Once the disease was given to them, their society became centralized around protecting the female Koros of the birthing years so that their species could survive. Due to the lack of reproductive capability, female Koros are protected and kept safe during their birthing years. The protection entails them being unable to work within the factopries or military where they could get hurt, it also causes a male Koros to be expected to sacrifice their life in order to protect a female in the birthing years. Once the birthing years are over, the protection is severely lessened and they gain more freedom, no longer will they be barred from a profession they want to be in. Also, a male Koros is no longer expected to scarifice themselves for a female past their birthing years, but they may do so if they wish. The natural differences in their genders have caused them to seperate jobs essentially to gender. Factory workers and soldiers tend to be male, as you need strength. Almost every other job is for female Koros, as they are not expected to join the military. The government and leaders of the Koros tend to be female, as they have a matriarchal society.

History 

The Koros are of primate origin and their surroundings demanded that they become as large as they are. Before extra-terrestrial life was discovered, the Koros were a tribal race and each tribe fought against one another in costly wars that would cost thousands of lives for the Koros. Once they began their space age and discovered other life in the universe, they formed a central government in order to consolidate power and defend themselves more easily. The Serenti, fearing this large and advanced newcomer to space, unleashed a genetic disease on the population to cut down their numbers but allow them to live on. During the years the Koros would fight in many wars, their technology and armor allowing them to weather the wars with little casualties. During the Great Galactic War the Koros would provide the victory for the Technocratic Alliance by dropping out of the Torvus Pact and surrendering. They would stay out of any further major wars until the Mirror Invasion. During the invasion they equipped and fielded their entire military, as well a large portion of the civilian population. This act of defiance caused the Mirror Forinzans to completely wipe out the Koros and burn their planets until they were nothing but glass.

Technology

The Koros use a wide array of technology, though their main use of technology centers on the use of gravity.

Defensive Technology : The Koros have a strong array of defensive technologies that are neigh impenetrable to anything but the strongest of weapons.

Gravity Armor



This is the average armor for infantry. It consists of the metal they use for their warships in space, though it has a generator within it to counter-act a portion of gravity. This gravity interference allows them to be lighter and more mobile without cutting any defensive capability.

Crystalline Shields 

These shields were once the strongest in the Milshanka Galaxy. Due to their crystalline and non-mobile nature it is almost impossible to put this in the armor of infantry. However; ships, vehicles, and vital infrastructure are well protected by these shields.

Offensive Technology: Their weapons are the most dangerous part of their technology. Due to the sheer size of a Koros soldier, their weapons are a much more powerful version of the norm. Infantry use the equivalent of artillery rounds, and vehicles use the equivalent of ship weapons, while ships still use ship weapons.



Koros Infantry <span style="font-size:14.0pt;line-height:115%;font-family: "TimesNewRoman","serif"">

<span style="font-size:14.0pt;line-height:115%; font-family:"TimesNewRoman","serif"">Koros Walker

<span style="font-size:14.0pt;line-height:115%;font-family: "TimesNewRoman","serif"">This is named so because they can do nothing but walk when in their armor. They tend to stay behind friendly lines as they function as long range bombardment infantry. Upon their shoulders are mounted two fairly large missile pods which can carry up to 24 missiles each. On each of their arms is a mounted Koros grade artillery gun, making it as powerful as a ship to surface weapon. These have a range of over 5 miles and they cause widespread destruction with every shot, because of the power of the weapon it can only be fired once every 10 minutes. If they are well protected these soldiers can devastate an enemy army, though once infantry and/or enemy forces are near the walkers they are at a massive disadvantage. Being only able to walk they are generally evacuated out of the battleground by specially designed dropships in the case of a retreat. Their armor is almost impenetrable, pierced only by powerful artillery, orbital bombardment, and high yield tactical explosives. Their one true weakness is when infantry gets close to them; they can be shot at the less armored joints.

<span style="font-size:14.0pt;line-height:115%; font-family:"TimesNewRoman","serif"">Koros Scout/Infantry

<span style="font-size:14.0pt;line-height:115%;font-family: "TimesNewRoman","serif"">Average Koros Infantry carries rifles with the firepower of artillery, this makes them extremely dangerous and a target of artillery strikes. They tend to have lighter armor than walkers, but it still protects them from infantry fire and normal artillery. Koros Scouts on the other hand have much more specialized weaponry. They have a sniper rifle, rocket launcher, and a melee weapon of choice. They carry much lighter yet more advanced armor, which completely negates infantry fire but leaves them open to any level of artillery fire.

<span style="font-size:14.0pt;line-height:115%;font-family: "TimesNewRoman","serif"">

<span style="font-size:14.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Koros Vehicles/Artillery <span style="font-size:14.0pt;line-height:115%; font-family:"TimesNewRoman","serif"">

<span style="font-size:14.0pt;line-height:115%; font-family:"TimesNewRoman","serif"">Koros Multi-Purpose Artillery

<span style="font-size:14.0pt;line-height:115%;font-family: "TimesNewRoman","serif"">These vehicles are about 200 feet long and 100 feet tall. They have half a dozen artillery grade weapons on the top, as well as a shield generator. One the sides, front, and back they have a number of turrets in an effort to repel infantry. These vehicles can also double as troops transport for up to 6 Koros or a large amount of non-Koros soldiers.

<span style="font-size:14.0pt;line-height:115%; font-family:"TimesNewRoman","serif"">Koros Light Combat Vehicles <span style="font-size:14.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">

<span style="font-size:14.0pt;line-height:115%;font-family: "TimesNewRoman","serif"">These vehicles fit about two Koros in the front and one Koros on a rapid fire rifle, which has the power of another species’ artillery, it fires at a rate of 60 shots a minute. Lightly armored, these can resist infantry fire and only light artillery shots; they are used for fast and devastating strikes on the enemy.

<span style="font-size:14.0pt;line-height:115%;font-family: "TimesNewRoman","serif"">

<span style="font-size:14.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">Koros Aircraft 

<span style="font-size:14.0pt;line-height:115%;font-family: "TimesNewRoman","serif"">Due to the size of Koros, they have no fighters or strike aircraft, though they have a number of dropships.

<span style="font-size:14.0pt;line-height:115%; font-family:"TimesNewRoman","serif"">Walker Transports <span style="font-size:14.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">

<span style="font-size:14.0pt;line-height:115%;font-family: "TimesNewRoman","serif"">These transports are specially designed to hold 2 Koros Walkers and allow them to still fire as they are being transported. They are heavily armored and therefore slow flyers.

<span style="font-size:14.0pt;line-height:115%; font-family:"TimesNewRoman","serif"">General Troop Transport <span style="font-size:14.0pt;line-height:115%;font-family:"TimesNewRoman","serif"">

<span style="font-size:14.0pt;line-height:115%;font-family: "TimesNewRoman","serif"">This aircraft is like any other drop ship, though it can carry up to 4 Koros or a large amount of non-Koros. It is heavily armored and has a number of defensive turrets, making it a slow flyer but better protected than a walker’s transport.

<span style="font-size:14.0pt;line-height:115%;font-family: "TimesNewRoman","serif"">